MonteCristo wrote:::ATTENTION RACE FANS::
I HAVE DONE SOMETHING IN MY PANTS AND I'M NOT ASHAMED TO ADMIT IT.
BEHOLD! The future of FMBL!
http://www.youtube.com/watch?v=O_bq51ED ... r_embedded14.10.11 | rFactor 2 | Forum post
Track announcement “Grand Prix” Promo Video
If you enjoyed the old MGM movie, Grand Prix, we’re sure you’ll enjoy this “movie style” promo video featuring rFactor 2 in work-in-progress beta testing stage.
Grand Prix racing in the 1960′s was a mixture of bravery that bordered on recklessness and, contrary to what many may say, innovative design and technology, far from primitive, which led Formula One to where it is today.
It was an era when the human eye, instead of a computer and a wind tunnel, designed a beautiful car. It was an era where spectators and drivers were only protected by bales of hay, which were often more likely to attribute to a fire than to save you in an impact.
Risks were taken and lives were lost, but the romance of the era still remains been the target of software developers, TV documentaries, and Hollywood movies. Many, including those of us at ISI, consider this space in time to be a golden age in the history of motorsport.
The first in-game/sim screenshot of rFactor 2 released to the public was of a road lined with trees, a house on the right and a truck parked in its driveway. This, barely recognizable to us as the same track now, was the first indication that ISI were trying to do something different.
We have licensed content from the modern era of motorsport for multiple types of racing, but also have licensing deals for real content from the first four decades of Formula One (some in the initial release, some to come later). We’ve done this because this is what we love and this is what we want to bring to the racing game/sim community. We want you to be challenged by our software, to be challenged rain or shine, day or night, old or new, and what better track to challenge you than the streets of Monte-Carlo?
Looks like a worthy GPL successor. That makes me happy.
Travis Daye wrote:HUBBA HUBBA
Alas, that would mean I'd have to invest in an actual PC, with something called a graphics card. And convince Mrs. Daye that all that is a good idea.
how many 1960's track will there be?
But I crashed at Monaco a LOT. Basically the hay bales move and you can crash through them, the wooden barrier breaks off, etc
At Spa there's a lot of roadside markers and you'll see them get knocked over then ran into by each car. Certain things like metal fences you can crash into and they move, but stuff like houses, (road) cars parked at the side are rock solid.
The first time you see either a big wreck in Eau Rouge or the start of a race where everyone is running out of space, it's actually pretty cool to see things flying everywhere.
The bales of hay can get moved by one wreck and then are something those behind need to work to avoid because they're still collidable, as are those posts from Spa... You can certainly make yourself have a big crash by running over a small piece of debris.
Nate wrote:I call the Braby.
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