rFactor 2 - FMB Legends revival?

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Re: rFactor 2 - FMB Legends revival?

Postby Mawerick » Sun Oct 23, 2011 4:56 pm

Looks very good indeed :)
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Re: rFactor 2 - FMB Legends revival?

Postby Picci » Sun Oct 23, 2011 6:03 pm

Looks like the real deal! I would willingly invest for that stuff!
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Re: rFactor 2 - FMB Legends revival?

Postby Max2147 » Sun Oct 23, 2011 8:50 pm

MonteCristo wrote:::ATTENTION RACE FANS::

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http://www.youtube.com/watch?v=O_bq51ED ... r_embedded

14.10.11 | rFactor 2 | Forum post
Track announcement “Grand Prix” Promo Video

If you enjoyed the old MGM movie, Grand Prix, we’re sure you’ll enjoy this “movie style” promo video featuring rFactor 2 in work-in-progress beta testing stage.

Grand Prix racing in the 1960′s was a mixture of bravery that bordered on recklessness and, contrary to what many may say, innovative design and technology, far from primitive, which led Formula One to where it is today.

It was an era when the human eye, instead of a computer and a wind tunnel, designed a beautiful car. It was an era where spectators and drivers were only protected by bales of hay, which were often more likely to attribute to a fire than to save you in an impact.

Risks were taken and lives were lost, but the romance of the era still remains been the target of software developers, TV documentaries, and Hollywood movies. Many, including those of us at ISI, consider this space in time to be a golden age in the history of motorsport.

The first in-game/sim screenshot of rFactor 2 released to the public was of a road lined with trees, a house on the right and a truck parked in its driveway. This, barely recognizable to us as the same track now, was the first indication that ISI were trying to do something different.

We have licensed content from the modern era of motorsport for multiple types of racing, but also have licensing deals for real content from the first four decades of Formula One (some in the initial release, some to come later). We’ve done this because this is what we love and this is what we want to bring to the racing game/sim community. We want you to be challenged by our software, to be challenged rain or shine, day or night, old or new, and what better track to challenge you than the streets of Monte-Carlo?

Looks like a worthy GPL successor. That makes me happy.

Words cannot describe how awesome that is.
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Re: rFactor 2 - FMB Legends revival?

Postby Travis Daye » Mon Oct 24, 2011 1:33 am

HUBBA HUBBA

Alas, that would mean I'd have to invest in an actual PC, with something called a graphics card. And convince Mrs. Daye that all that is a good idea.
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Re: rFactor 2 - FMB Legends revival?

Postby NooDle » Mon Oct 24, 2011 3:19 pm

Travis Daye wrote:HUBBA HUBBA

Alas, that would mean I'd have to invest in an actual PC, with something called a graphics card. And convince Mrs. Daye that all that is a good idea.



True dat

also, we'd have to have the races on at sometime between midnight and 4am since thats about all the time I have left. I now use it for sleep but then again that's for sissies
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Re: rFactor 2 - FMB Legends revival?

Postby MiÑardi » Tue Oct 25, 2011 6:53 am

I don't own rFactor, partly because I thought it would be worth waiting for this. I'd definitely be up for some online racing. :up:
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Re: rFactor 2 - FMB Legends revival?

Postby Kai-Star » Tue Oct 25, 2011 6:51 pm

Looks awesome. I might have to make a gaming comeback. It's been a long time.
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Re: rFactor 2 - FMB Legends revival?

Postby MonteCristo » Tue Oct 25, 2011 7:59 pm

Well, looks like a dozen or so interested parties (computers pending). Would be a good start.

I think I said in the Bring Back FMB thread that a revived series could be good for getting some new members too. Advertise on the ISI forum or where ever and make it so they have to sign up and make half a dozen posts to be eligible, and if we got a series of up to 20 drivers, we’d surely be in business. Maybe a few old timers like John, Marcel and alike might pop up as well.

Assuming the game gets released sometime in the next 3-4 months, and depending on released features (ie: a full historic carset/tracks or not) we might have to wait for a suitable mod to come out, and for people to get new computers/wheels/skills. But in the meantime we could set up some practice races and have an unofficial season.

Maybe mid-to-late 2012 we could officially kick things off?
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Re: rFactor 2 - FMB Legends revival?

Postby Nate » Tue Nov 08, 2011 1:53 pm

Would soooooo be up for this.
People say that it was better back then, before all of the regulations and organization. But when your sliding around a corner or blasting down a straitaway....
....it hasn't changed a bit.
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Re: rFactor 2 - FMB Legends revival?

Postby MonteCristo » Sat Nov 12, 2011 6:33 am

Well, I'm committed now.

Just pulled the trigger to buy a Logitech G27 steering wheel when I saw one on special.

Going to order a new PC in the next week or two as well.

A whole lot of money to spend on being last :lol: :lol: :lol: :lol: :lol: :lol:. But it'll be awesome 8).
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Re: rFactor 2 - FMB Legends revival?

Postby MonteCristo » Fri Nov 18, 2011 3:24 am

The G27 arrived! Shits on my old Thrustmaster Ferrari.

New system ordered yesterday as well!
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Re: rFactor 2 - FMB Legends revival?

Postby MonteCristo » Fri Nov 18, 2011 6:37 am

Some more info from one of the ISI team:
how many 1960's track will there be?

Three.

But I crashed at Monaco a LOT. Basically the hay bales move and you can crash through them, the wooden barrier breaks off, etc

At Spa there's a lot of roadside markers and you'll see them get knocked over then ran into by each car. Certain things like metal fences you can crash into and they move, but stuff like houses, (road) cars parked at the side are rock solid.

The first time you see either a big wreck in Eau Rouge or the start of a race where everyone is running out of space, it's actually pretty cool to see things flying everywhere.

The bales of hay can get moved by one wreck and then are something those behind need to work to avoid because they're still collidable, as are those posts from Spa... You can certainly make yourself have a big crash by running over a small piece of debris.

There is pants movement.
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Re: rFactor 2 - FMB Legends revival?

Postby MiÑardi » Fri Nov 18, 2011 12:32 pm

Yay! It'll be GPL levels of frustration where a tiny mistake equals a visit into the side of a house. :D
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Re: rFactor 2 - FMB Legends revival?

Postby LOUD HOWARD » Mon Nov 28, 2011 3:21 am

Looks a bit toss.

I'm in ofcourse.
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Re: rFactor 2 - FMB Legends revival?

Postby Nate » Mon Nov 28, 2011 9:59 pm

I call the Braby.
People say that it was better back then, before all of the regulations and organization. But when your sliding around a corner or blasting down a straitaway....
....it hasn't changed a bit.
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Re: rFactor 2 - FMB Legends revival?

Postby Travis Daye » Tue Nov 29, 2011 4:24 am

If I'm going to buy a new system, and if I'm going to buy rF2, and if I'm going to participate in FMBL again, and if it's in the game, I'd like to drive the McLaren-BRM M5A please, ta.

That car is teh secks.
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Re: rFactor 2 - FMB Legends revival?

Postby lenc » Thu Dec 01, 2011 1:50 am

I call Lotus :wave:
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Re: rFactor 2 - FMB Legends revival?

Postby Nate » Tue Dec 06, 2011 10:05 am

People say that it was better back then, before all of the regulations and organization. But when your sliding around a corner or blasting down a straitaway....
....it hasn't changed a bit.
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Re: rFactor 2 - FMB Legends revival?

Postby Travis Daye » Tue Dec 06, 2011 10:22 am

Will this come with an 18+ label, like other games of a pornographic nature?
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Re: rFactor 2 - FMB Legends revival?

Postby MiÑardi » Wed Dec 07, 2011 10:45 am

Ok, I'm very interested!
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Re: rFactor 2 - FMB Legends revival?

Postby LOUD HOWARD » Wed Dec 14, 2011 5:20 pm

Nate wrote:I call the Braby.


Team Repco-Slipstream 8)

Also, someone needs to I like cheese Samuli and get him back in here! :lol:
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Re: rFactor 2 - FMB Legends revival?

Postby MonteCristo » Thu Dec 15, 2011 3:24 am

rF2 interest list:

MonteCristo
The Ghost Who Walks
MiÑardi
Mawerick
Picci
Max2147
Travis Daye
NooDle
Kai-Star
Nate
LOUD HOWARD

Beta meant to be out for Christmas. Maybe. I hope.
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Re: rFactor 2 - FMB Legends revival?

Postby Edu » Thu Dec 15, 2011 6:21 pm

I'll ask Team Herring's director, Bruce Ballslap, to do the maths and see if we can enter a car.

And, if he has some spare time, to destroy Marcel.
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Re: rFactor 2 - FMB Legends revival?

Postby MonteCristo » Fri Dec 16, 2011 3:28 am

If we managed to get Edu, John, Marcel and Didier back, that would be briliant. Chuck in Nishi and Varun too.
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Re: rFactor 2 - FMB Legends revival?

Postby MiÑardi » Fri Dec 16, 2011 11:06 am

+ Samuli, Jukka, Az, and Tom(s).

This reminds me of BTCC pre season, where the promises and rumours generally equate to double the actual number of entries at the first round. :P
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